#ifndef __PARTICLEMATERIAL_H__
#define __PARTICLEMATERIAL_H__

#include <standard/material.h>

class CParticleMaterial : public CMaterial {
public:
	CParticleMaterial();
	virtual ~CParticleMaterial();
	virtual void Init();
	void SetBillboardMode( int32 nType );

private:
	HMATERIALUNIFORM m_hBillboardModeHandle;
	
};

//class CRibbonMaterial : public CMaterial {
//public:
//	CRibbonMaterial();
//	virtual ~CRibbonMaterial();
//	virtual void Init();
//
//private:
//
//};

#endif
